Showing posts with label Process. Show all posts
Showing posts with label Process. Show all posts

Mesh Dramatics

March 02, 2019
One of my most cherished possessions in Second Life is a huge collection of dramatic poses created by Heidi Dahlseveen , which she very generously gave me many years ago.
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Kokopelli

February 26, 2019
I love it when a software gives me ideas. And Sculptris does so. While I am playing around with the clay suddenly it looks like something and...
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Produsage

February 03, 2019
There is this, in my view terribly misplaced, myth that while using off the shelf software is an unavoidable evil, everything that gets built inside that software should be made by you. Painstakingly. Path by path. Or writing th…
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The Symmetry book

November 26, 2018
Thinking of things I could do next, I keep coming back to graphic design. I made these pages a year ago for a project that was later published as an insert in a Turkish art magazine. We did not use this set but something else en…
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Arcadia's avatars...

November 04, 2018
As I wrote before I have used Arcadia Asylum's prims for many builds. Fool's Gold, the best sim I think I ever built was made almost entirely out of them, and this new one has quite a few as well. I am a big believer in …
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Midnight Wastes

November 01, 2018
I have gone back up to the towers that I had started to build a few weeks ago. But, like most of what I do, things did not go quite as planned and I ended up adding things that I had not thought of when I was first thinking abou…
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First trial - building towers

October 18, 2018
I have started at a sky level. The idea is to build another "city," but one that is quite different from Blueprint City where the whole idea was to use only cubes, rectangles and cylinders that were covered in textures…
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But, it isn't just the gold

October 17, 2018
I am finding it quite hard to rebuild the island. Nothing seems to work quite how I want it to. And the truth of the matter is that the island that I built 3 years ago is probably the best thing I have ever made in Second Life a…
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Reasons for staying around

September 10, 2012
Animals are a good reason to stick around. And then I like walking in the streets and sitting in cafes, I guess. Watching the animal-loving population of my city, I really like to do that. Crossing the Bosporus is nice. Buying n…
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There is a definite change

January 03, 2011
I am noticing it from my favorites on Flickr, which are mostly RL things. And what I put on flickr myself, for that matter. I seem to sort of have shifted from one plane of perception to another. From 3D to 2D. Probably won'…
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Continued from the other day

April 18, 2010
I am still wondering here. The previous post, where this bit belongs to as well, is already way too long. So, I am starting a new one. ... First, why was I only vaguely aware that Hegel had a gripe with art? Could it be because …
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de stijl

January 05, 2010
I wished to make something starkly, absurdly geometric and see whether it could in fact result in a garment – one that people would actually wear, that is…
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Something

November 27, 2009
I have been taking photos of the Annex and posting them on Flickr . Venk's photos have finally shamed me into doing it, which meant spending some time there, of course.
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I am not an artist!

November 17, 2009
Stelarc has come into Second Life. Hugely significant, I think. He is a breaker of taboos, a master of the art of pulling the cute little rug of complacency out from under people's feet. And, from where I am standing, our li…
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